![]() ![]() Hammer-Forged rifling: Durable ranged barrel.Intrinsic trait - Precision Slug: Fires a single-slug precision round.Something of note is that the trait "The Roadborn" still increases the weapon's rate of fire for the same duration from the first game for reasons unknown this is not listed. The trait "The Survivor" has been removed from the game, so The Chaperone no longer refunds ammunition on chained precision kills. ![]() One should take care if switching back to a regular shotgun after prolonged use of The Chaperone, as a player may find themselves trying to shoot at a range that just won't work while re-adjusting to the regular shotgun. And of course, the simplicity of a normal shotgun for most players is high damage for close-range encounters where aiming isn't a top priority, something The Chaperone has trouble performing. It still tends to suffer in PVE environments though, as against basic units such as Dregs it is quite overkill, while against a Major or Ultra, its slow speed and handling hinders its reliability, and the change to Kinetic damage from Solar damage means it is ineffective against enemy units with shields unless said shield is destroyed first. This combined with its returning precision shot-oriented niche from the first game has led it to become quite a monstrous force in PVP matches, which may remind some people of similarities to Universal Remote. It boasts one of, if not the longest range of any shotgun in the game. The weapon returns in Forsaken but now inflicts Kinetic damage instead of Solar damage, and is mounted in the player Guardian's Kinetic slot instead of Energy, though it still requires Special ammunition.
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